Turmoil Campaign
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Quick Reference Sheet
Post Battle Sequence
- Each participating register gains 2 SP.
- The winner rolls for bonus SP with a 2/3 chance; the loser with a 1/2 chance.
- Each unit that fought gains 1 XP; units at a POI gain +1 XP.
- Defeated units roll for casualty, XP/setback, setback, or no effect.
Aid Requests
- Active Recruiting: increase Combat Potential by 150 for 1 SP.
- Strategic Redeployment: move a register for 1 SP.
- Request Medical Supplies: remove setbacks from a unit.
- Special Assistance can temporarily unlock limited or unique options.
Setbacks
- Battle-Fatigue and Downtrodden can stack.
- Battle-Shaken and Story Arc Setback are not applied multiple times.
- When rolling for setbacks, roll 1 extra d8 for each existing setback.
Register Building
- A register starts with 5 SP and 600 Combat Potential.
- A register always needs 1 non-unique Commander as its Paragon.
- A register needs at least 2 Corps units.
- Unique units are limited within the team and require the appropriate campaign access.
