Turmoil Campaign

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Reference

Quick Reference Sheet

Post Battle Sequence
  • Each participating register gains 2 SP.
  • The winner rolls for bonus SP with a 2/3 chance; the loser with a 1/2 chance.
  • Each unit that fought gains 1 XP; units at a POI gain +1 XP.
  • Defeated units roll for casualty, XP/setback, setback, or no effect.
Aid Requests
  • Active Recruiting: increase Combat Potential by 150 for 1 SP.
  • Strategic Redeployment: move a register for 1 SP.
  • Request Medical Supplies: remove setbacks from a unit.
  • Special Assistance can temporarily unlock limited or unique options.
Setbacks
  • Battle-Fatigue and Downtrodden can stack.
  • Battle-Shaken and Story Arc Setback are not applied multiple times.
  • When rolling for setbacks, roll 1 extra d8 for each existing setback.
Register Building
  • A register starts with 5 SP and 600 Combat Potential.
  • A register always needs 1 non-unique Commander as its Paragon.
  • A register needs at least 2 Corps units.
  • Unique units are limited within the team and require the appropriate campaign access.

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